One more thing you can do is check the pixels line up properly with the screen.
#Tridef 3d profiles tv#
The smaller the pixels, the narrower the viewing angle (small monitor = small viewing angle, big TV = big viewing angle). The span of this viewing angle depends on the ratio between the area of the pixel and the depth of the pixel + FPR coating. In order to get minimal crosstalk, you should be at the correct height relative to the monitor. One thing you can do to mitigate this effect is to adjust the monitor tilt and/or your seating position.įPR-based displays with small pixels (monitors) have a very very narrow vertical viewing angle in 3D. It's a display/glasses problem when the picture intended for one eye is seen by the wrong eye. If you see a picture doubling, like the marking on the road leaking in the wrong eye ( \|/ shapes ), that's crosstalk. Nadeo isn't the only game developer to make this mistake : Crytek (crysis2) and Eidos (Deus-EX Human Revolution) have the same issue.
#Tridef 3d profiles software#
There is no fix for this unless Nadeo implements a better sampling algorithm, like what's used by DDD Tridef in their software suite, or by Ubisoft in Avatar, the game. Other sampling methods (which DDD uses) could save a lot of picture detail by mixing the lines together and allow a richer and less aliased picture but Nadeo doesn't use them. To make things worse, when mixing the left and right eye view pictures in order to create the interlaced picture, TM² uses a line-discard sampling which destroys the resolution. FPR-based displays divide the lines by two (odd lines to one eye, even lines to the other eye). The blurry backgrounds are caused by the lack of resolution and strong aliasing.
![tridef 3d profiles tridef 3d profiles](https://elitcan.com/wp-content/uploads/2016/07/Tridef-pg1-1.png)
![tridef 3d profiles tridef 3d profiles](https://i.ytimg.com/vi/kB8ggZjB7L4/maxresdefault.jpg)
#Tridef 3d profiles drivers#
(disable all 3D drivers you might use : Nvidia 3D Vision/3DTVplay or iZ3D, and don't use the DDD-Tridef software to launch TM²) In order to use this display, the best way at the moment is to configure TM² to use the interlaced mode inside the game. I own a Zalman 3D montior which uses the same technology as your LG monitor (although a bit older). We don't know when they'll be able to solve this issue, let's just hope for the best. The reason it isn't listed as 3D ready by Nvidia is because there is a bug in the game which breaks the picture very often.Īccording to a discussion between JSeb(Nadeo) and Andrew Fear(nvidia) at Nvidia forums, they are having difficulties finding the cause of the bug and there have been a number of communication problems between Nadeo and Nvidia engineers over the last months. Trackmania² is a 3D Vision ready game, because the game generates the left and right eye views internally and uses Nvidia's API to send the Left and Right eye views directly to the 3D Vision/3DTVplay display straight through the 3D Vision drivers. DDD also has features Nvidia doesn't provide (auto-focus, Crysis2-like Z-buffer based Virtual3D mode for games with FPS hungry games or if there are too many bugs with the standard mode). The number of supported games is useless because each game is different and can have different results : DDD can be better or less good than Nvidia depending on the game. It is NOT compatible with active shutter glassesĭDD-Tridef is not ATI, it's an independent company, their software works with both Nvidia and ATI cards, it's goal is to convert non-3D ready games into 3D, similar to what the Nvidia 3D Vision software does.
![tridef 3d profiles tridef 3d profiles](https://i.imgur.com/6eNp7AG.jpg)
Your monitor : LG DM2350D is a 60Hz passive 3D display it uses FPR technology to separate the left and right eye views.Ĭontrarily to what other people have written :